You are standing at the end of a road before a small brick
building. A small stream flows out of the building and
down a gully to the south. A road runs up a small hill
to the west.
You are at the end of a road at the top of a small hill.
You can see a small building in the valley to the east.
You are inside a building, a well house for a large spring.
The exit door is to the south. There is another room to
the north, but the door is barred by a shimmering curtain.
You are in a valley in the forest beside a stream tumbling
along a rocky bed. The stream is flowing to the south.
At your feet all the water of the stream splashes into a
two-inch slit in the rock. To the south, the streambed is
bare rock.
You are in a 20-foot depression floored with bare dirt.
Set into the dirt is a strong steel grate mounted in
concrete. A dry streambed leads into the depression from
the north.
The grate is locked and you don't have any keys.
You are in a small chamber beneath a 3x3 steel grate to
the surface. A low crawl over cobbles leads inward to
the west.
You are crawling over cobbles in a low east/west passage.
There is a dim light to the east.
It is now pitch dark. If you proceed you will likely fall
into a pit.
You fell into a pit and broke every bone in your body!
You are in a debris room filled with stuff washed in from
the surface. A low wide passage with cobbles becomes
plugged with mud and debris here, but an extremely narrow
canyon leads upward and west. Carved on the wall is the
message: "Magic Word XYZZY".
You are in an awkward sloping east/west canyon.
You are in a splendid chamber thirty feet high. The walls
are frozen rivers of orange stone. A narrow canyon and a
good passage exit from east and west sides of the chamber.
You are in a splendid chamber thirty feet high. The walls
are frozen rivers of orange stone. A narrow canyon and a
good passage exit from east and west sides of the chamber.
High in the cavern, you see a little bird flying around
the rocks. It takes one look at the black rod and quickly
flies out of sight.
At your feet is a small pit breathing traces of white mist.
An east passage ends here except for a small crack leading
on. Rough stone steps lead into the pit.
The crack is far too small for you to follow.
You are at one end of a vast hall stretching forward out of
sight to the west. The hall is filled with wisps of white
mist swaying to and fro almost as if alive. There are
passages to the north and south, and a stone stairway
leads upward.
This is a low room with a crude note on the wall. The
note says, "You won't get it up the steps."
An unseen force blocks your way and a ghostly voice echoes:
"You won't get it up the steps."
You are on the east bank of a fissure slicing clear across
the hall. The mist is quite thick here.
The fissure looks too wide to cross.
You don't have the appropriate thing to wave.
As you wave the rod, a cascade of crystalline sparks issues
from its tip which gain shape and substance over the chasm.
In moments, a shimmering crystal bridge spans the fissure.
After you cross, the bridge fades into nothingness.
You are on the west side of the fissure in the Hall of
Mists.
The fissure looks too wide to cross.
You don't have the appropriate thing to wave.
As you wave the rod, a cascade of crystalline sparks issues
from its tip which gain shape and substance over the chasm.
In moments, a shimmering crystal bridge spans the fissure.
After you cross, the bridge fades into nothingness.
You make a mighty leap but fall several feet short of the
far side. You make a few mad scrambles at the air as you
fall to your death on the rocks below.
You are at the west end of Hall of Mists. A low wide
crawl exits north. To the south is a little passage
six feet off the floor that seems to twist sharply.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You are in a maze of twisty little passages, all alike.
You're in the pirate's lair deep in the maze. The only
exit is south.
You are on the brink of a thirty-foot pit with a massive
orange column down one wall. You could climb down here
but you could not get back up. The maze continues at
this level.
You are in the Hall of the Mountain King, with passages off
in several directions. A fierce green snake bars your way.
You can't get by the snake.
As you enter the chamber, you see a fierce green snake.
Before you can think, the little bird flies from your
shoulder, attacks the green snake, and in an astounding
flurry drives the snake away. The bird then flies back.
You are in the Hall of the Mountain King, with passages off
in several directions.
You are in the West Side Chamber of the Hall of the
Mountain King. A passage continues west and up here.
You are in the East Side Chamber of the Hall of the
Mountain King.
You are in a long passageway that curves from the east
to the south.
You are in a low N/S passage with a hole in the floor.
You are in a large room, with a passage to the south,
a passage to the west, and a wall of broken rock to the
east. There is a large "Y2" on a rock in the room's
center. As you enter, a hollow voice says "PLUGH".
You're at a low window overlooking a huge pit, which
extends up out of sight. A floor is indistinctly
visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the
left. Marks in the dust around the window would seem
to indicate that someone has been here recently.
Directly across the pit from you and 25 feet away
there is a similar window in the wall of the pit.
You see a shadowy figure in the other window.
The figure waves back. In fact, it seems to be
following your actions.
As you utter the magic word, your surroundings begin
to fade in and out. After a protracted struggle, you
hear a hollow voice say, "It's just too heavy."
You wander around in the broken rock but don't find
anything interesting.
You are in an E/W passage. There is a hole in the
ceiling above that appears to open into a passage.
You're in a small chamber lit by an eerie green light that
seems to emanate from an extremely narrow crack to the
north. A dark corridor leads west.
You're in a small chamber whose walls are studded with
glowing green gemstones. A narrow crack leads south.
Something you're carrying won't fit through the crack.
It is now pitch dark. If you proceed you will likely fall
into a pit.
You are at the east end of the Twopit Room. The floor
here is littered with thin rock slabs, which make it easy
to descend the pits. There is a path here bypassing the
pits to connect passages from east and west. There are
holes all over, but the only big one is in the roof
directly over the west pit where you can't get to it.
You are at the west end of the Twopit Room. There is
a large hole above the pit at this end of the room.
You are at the bottom of the eastern pit in the Twopit
Room.
You are at the bottom of the western pit in the Twopit
Room underneath a large hole in the ceiling.
You can't water the plant after you've picked it. You
might try replanting it.
As you water the plant, it bursts into violent growth,
quickly filling the entire pit and pushing you upward
toward the hole in ceiling. You scramble for your life
and manage to catch hold of the rock and pull yourself to
safety. The plant then shrinks away as quickly as it grew.
You are in the Giant Room. The ceiling here is too high
up for your lamp to show it. A cavernous passage leads
north. There is a hole in the floor through which you
can see the Twopit room far below.
Without the plant, it's far too large a drop.
You are in a magnificent cavern with a rushing stream,
which cascades over a sparkling waterfall into a roaring
whirlpool that disappears through a hole in the floor.
A passage exits to the south.
You are dragged down, down, into the depths of the
whirlpool. Just as you can no longer hold your breath,
you are shot out over a waterfall into the shallow end
of a large reservoir. Gasping and sputtering, you crawl
weakly towards the shore.
You are at the edge of a large underground reservoir.
An opaque cloud of white mist fills the room and rises
rapidly upward. The lake is fed by a stream, which
tumbles out of a hole in the wall about ten feet
overhead and splashes noisily into the water somewhere
within the mist. The only exit is to the south.
You are in a circular chamber about 25 feet across. The
floor is covered by white mist seeping in from the north.
The walls extend upward for well over 100 feet. Suspended
from some unseen point far above you, an enormous two-sided
mirror is hanging parallel to and midway between the canyon
walls. A small window can be seen in the wall some fifty
feet up. The canyon has exits to the north and east.
You can pass through this curtain only if you're carrying
all the treasures. You don't yet have all six.
You have collected all the treasures and are admitted to
the Adventurer's Hall of Fame. Congratulations!